Dana Minnis

Dana Minnis

Concept Artist & 3D Modeler

I am an aspiring 3D Modeler with a lifelong passion for art. I enjoy developing 3D assets, learning new techniques, and continuously refining my workflow to create high-quality work. I have strong attention to detail and take pride in creating polished, thoughtful artwork while consistently looking for ways to improve my skills. Through both creative and customer-focused roles, I have developed strong communication, collaboration, and problem-solving skills. I enjoy working with others to bring ideas from concept to completion. I am looking for an opportunity to grow as a 3D Modeler while contributing to meaningful and engaging projects.

Skills

3D Modeling

Concept Design

Character Modeling

Web Development

Time Management

Leadership

Effective Communication

Task Tracking

Collaboration

Problem Solving

UV Unwrapping



Software Skills


3DS Max

Adobe Photoshop

Adobe Illustrator

Unity

Procreate

Maya

ZBrush

Unreal Engine

Adobe Substance Painter

Adobe Substance Designer



Coding Languages

HTML

CSS

JavaScript

Python



Work Experience

Freelance/Self-Employed

2017 – Present


3D Artist
















  • Kynetic Flux
  • 2024 – 2025

  • Art Director



























St. Patrick’s High School

2020 – 2021


Art Teacher’s Assistant












BrownStones Sports Bar & Restaurant

2017 – 2019


Waitress



I work as a freelance 3D artist creating 3D models, modular asset kits, concept art, and other digital assets for personal and client projects. I developed game-ready assets with clean topology, optimized polygon counts, and properly unwrapped UVs, while maintaining consistent visual quality. I also designed website advertisements, custom websites, and murals working directly with clients throughout the design process to incorporate feedback and deliver projects on schedule. I have managed multiple projects at once while maintaining strong organization, attention to detail, and quality standards.




I led a team of artists during the development of a capstone game project. I oversaw the creation of 3D models, concept art, level design, environment props, and other game assets. In addition to directing the art team, I contributed character models, environment assets, hero props, textures, and VFX throughout production. I reviewed team assets to ensure consistency in style, scale, topology, and polygon count, while providing feedback and helping resolve production challenges. I managed deadlines, assigned tasks, and worked closely with team members to ensure assets met both artistic and technical requirements while staying true to the project’s creative vision. Throughout development, I also conducted QA testing, identified and documented issues, and collaborated closely with programmers to troubleshoot bugs, improve gameplay functionality, and support the overall development process.


Itch.io: https://kyneticfluxgames.itch.io/kynetic-flux





I assisted with classroom management and supported students throughout various art projects and creative activities. I provided one-on-one guidance to help the students develop their techniques, creative problem-solving skills, and confidence in their work. I mentored the students in exploring their artistic style while offering constructive feedback to improve their skills. I also collaborated with the instructor to prepare lessons, demonstrate techniques, and maintain an organized class environment.



I provided friendly, efficient customer service in a fast-paced environment while managing multiple tables and priorities. I collaborated with the kitchen and bar staff to ensure accurate orders, timely service, and a positive guest experience. I resolved customer concerns professionally and adapted quickly to changing situations. I maintained attention to detail when handling orders, payments and special requests. I also built strong communication and teamwork skills while working under pressure.


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